000 01267nam a2200289 4500
003 NALT
005 20251110142652.0
008 251107b th ||||| |||| 00| 0 eng d
040 _aNALT
050 _aLB 1029.G3
_bB84U 2024
100 0 _aBulakorn Pornmongkolchart.
_966923
245 1 0 _aThe use of design thinking to construct a storyline for a tabletop roleplaying game to develop 21st century essential soft skills for digital marketing students /
_cBulakorn Pornmongkolchart.
260 _aBangkok :
_bNational Institute of Development Administration,
_c2024.
300 _a472 p. :
_bill., tables ;
_c30 cm.
505 2 _aChapter 1 Introduction -- Chapter 2 Literature review -- Chapter 3 Research methodology -- Chapter 4 Research results -- Chapter 5 Conclusions and discussions.
650 0 _aGames
_966950
650 0 _aCreative thinking
_966951
650 0 _aSoft skills
_xStudy and teaching (Higher)
_966952
650 0 _aDigital marketing
_xStudy and teaching (Higher)
_966953
653 0 _aThe tabletop roleplaying game
653 0 _aDesign thinking
942 _2lcc
_cRSH
996 _ajidapa.t
_bACQSTF
_c2025-11-07
996 _avaree.k
_bLIBSTF
_c2025-11-10
996 _ajamriang.p
_bCATSTF
_c2025-11-10
999 _c107447
_d107447
998 _j1020
_k นางจำเรียง ระวังสำโรง